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Articles tagged with architecture

Interview with INFRA Developer Oskari Samiola + 30 Copies to Giveaway!

Modding & Development Source
Interview with INFRA Developer Oskari Samiola + 30 Copies to Giveaway!

We recently covered the launch of INFRA – A new Source-based puzzle-adventure game.

Oskari Samiola, the lead developer of Infra and founder of Finnish game studio Loiste Interactive agreed to do an interview with LambdaGeneration to talk about the game and its development.

We will also be giving away 30 copies of Infra, details about this at the end of the article.

In addition, Oskari and his team have funded LambdaGeneration’s web hosting costs for the month, we gave them a shoutout in our sidebar to say thanks!

Fix a Crumbling City in ‘INFRA’ – A New Source Based Puzzle-Adventure Game, Now on Steam

News & Rumors Source

Could this be the Myst of the Source engine?

‘INFRA’ is a freshly released first-person puzzle adventure game. It was initially created as a Portal 2 modification, but became a standalone Source engine title after Steam Greenlight success in 2013.

Last month, Infra finally came out on Steam, and so far, it has received a fairly positive response from the community, including a nomination for IndieDB’s Indie of the Year Awards in December 2015. We take a quick look.

Peeling Back the Layers – Looking at Maps Differently

Modding & Development Source
Peeling Back the Layers – Looking at Maps Differently

Many of us will have played through most of Valve’s titles and enjoyed them. When we’re wrapped up in the action or the story however, the rules of the game we’re playing are almost invisible to us.

As a level designer it often pays to take a step back and look at the purpose of the content of a level. Why things are placed where they are, what do they add to the gameplay and what can we learn from them.