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Articles tagged with Authoring Tools

A Guide to Lighting in Source – Part One

Modding & Development Source
A Guide to Lighting in Source – Part One

Thanks to our previous Source tutorials you may have created an excellent map, but without lighting your players are going to feel left in the dark.

There are a range of different entities responsible for providing illumination in the Source engine, and the number and complexity of options open to you depends on which game you are mapping for. This guide will begin with basic lighting for Half-Life 2 and other Source 2007 games, before shedding some light on more complicated techniques.

Oh My God, Source 2 Is Actually Real – And A Sneak Peek At The New Hammer Editor?

News & Rumors Source
Oh My God, Source 2 Is Actually Real – And A Sneak Peek At The New Hammer Editor?

UPDATE 3: Facepunch member J*Rod has created an insightful and very informative explanation of how Source 2 might work, based on what we’ve seen in the leaked code. If you can’t read code (or as I like to call it, hieroglyphs), then this is your lucky day.

UPDATE 2: LambdaGen fan 3rrorVirus has made this hilarious little video about this whole Source 2 debacle – check it out!

UPDATE: Facepunch member DevinWatson has compiled a full list of just about every single Source 2 reference in the SFM files. Take a look!

Yeah, it gets better. Waaay better.